This week, we’re joined by Eric Wastl, a Senior Architect at TCGPlayer and the founder of Advent of Code (AoC). Join us as we discuss the inception of AoC, how to avoid common pitfalls when solving code challenges in AoC, and what Eric gets up to in the “3.8 seconds” of free time he has per year.
Ricky: Thanks for joining me, Eric. You’re perhaps most well known for being the founder of Advent of Code, which we’ll talk about shortly, but you’re also the Senior Architect at TCGPlayer. Tell us a little about your day-to-day life there and what interesting problems you get to solve.
Eric: I’ve been with TCGPlayer for about a year. The work I do ranges from tricky algorithms, Kubernetes, vendor selection, and infrastructure scaling to training, architecture planning, technical candidate assessment, and running big internal hackathons.
My days are a mix of things like talking to teams and individuals to help them work through their hardest technical challenges, algorithm design, high-level technical planning, and building things for tooling, automation, and visibility. My job covers many different types of problems!
Read the full article at https://realpython.com/interview-eric-wastl/ »
[ Improve Your Python With π Python Tricks π – Get a short & sweet Python Trick delivered to your inbox every couple of days. >> Click here to learn more and see examples ]
from Planet Python
via read more
No comments:
Post a Comment