Movement is part of a large portion of games. When jumping between platforms, shooting against a horde of enemies, piloting a space ship and running through the streets, we are causing movement and interacting with the game environment, applying action and causing reactions. This chapter is to describe the basics of moving objects across the screen and their interaction with other elements through collision detection. Movement If you are following this series of posts, you already saw an example of movement at the post about the game loop, where we implemented a ball that moves through the screen bouncing around.
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