Monday, February 11, 2019

gamingdirectional: Moving the player object in Pygame

In the last chapter we have created the animation effect for the player object and in this chapter, we will move the player object in the x-axis. We will leave the wall and boundary collision detection mechanism to the next chapter. In the last chapter we have already linked up the keyboard events with the game manager class and in this chapter, we only need a slight modification to move the...

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TestDriven.io: Working with Static and Media Files in Django

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