Tuesday, February 5, 2019

gamingdirectional: Modify the enemy sprite’s animation

After we have finished creating our first animated enemy sprite in the previous chapter we will need to further modify that animation class because I have found numerous shortages in the previous program. In the previous program 1) We only create a single counter to handle the sprite animation for all five enemy objects which is simply unrealistic because during the game not every enemy will move...

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