Monday, December 3, 2018

gamingdirectional: Create enemy missiles within the Enemy object

In this article we are going to edit a few game’s classes that we have created earlier, our main objective here is to detach the enemy missiles from the enemy missile manager, which means instead of putting all the enemy missiles under a single missile list inside the enemy missile manager as we have done previously, we are going to create a separate missile list and a separate missile pool...

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TestDriven.io: Working with Static and Media Files in Django

This article looks at how to work with static and media files in a Django project, locally and in production. from Planet Python via read...